Phanstasy Star Online Episode 1 and 2 - GameCube Cheat Codes
Phanstasy Star Online Episode 1 and 2 -
To unlock the Dressing Room, complete all areas and quests under the normal difficulty setting.
If you have 10,000 Meseta in your inventory, when you load your character you will be allowed to enter the dressing room to change your head (Android only), hair color, costume color, and more. However, you cannot change the proportions or name of your character.
Hard Difficulty Setting
Successfully complete either episode under the normal difficulty setting to unlock the hard difficulty setting for both episodes. Note: Get to level 20 or higher to unlock the hard difficulty setting in online mode.
Very Hard Setting
Successfully complete either episode under the hard difficulty setting to unlock the very hard difficulty setting for both episodes. Note: Get to level 40 or higher to unlock the very hard difficulty setting in online mode.
Ultimate difficulty Setting
Successfully complete either episode under the very hard difficulty setting to unlock the ultimate difficulty setting for both episodes. Note: Get to level 80 or higher to unlock the ultimate difficulty setting in online mode.
To view two FMV sequences (one when you create a character and one new sequence), remain idle at the "Press Start" screen. After the background pulses four times, one of the FMV sequences will start.
Control loading screen
While going online, move the Analog-stick or C-stick to move the light around the screen. When entering an area, move the Analog-stick to turn the tunnel or the C-stick to change the tunnel's speed.
When you are loading or leaving a quest, and the loading screen has appeared (the strange atom), move the Analog-stick to slowly move the atom or press A to change its color.
Chair in Lobby
Hold X and press A while standing in the lobby to create a chair that matches your character. Press A to move forwards or use the Analog-stick to turn. Press B to get rid of the chair.
Avoid walking near traps and enemies
Normally, you cannot run when near a trap or enemy. To avoid this, press Start to display the main menu. You may now run again
Hint: Avoid mine field damage
When in a level with a trap mine field, hold Start and run through. You will not get hurt.
Hint: Fun with Traps
If you hate waiting around for Rappys to get back up and you are an Android, set a fire/explosion trap by them. Run to the other side of the area. As soon as they get up to run, the trap will go off and you can grab the items.
If you are being attacked by multiple enemies, herd them into a group then run away from them. When you are about 10 to 15 feet away from them, set a trap and turn back towards the enemy, so that the trap is between you and the group. Fire a shot at the trap to set it off (like the preset traps in most levels). The effect of your trap will still go off, but you will have a bit more control over it.
Hint: Slip through block and laser blocked doors
This trick requires a Saber, Brand, or no weapon at all. Go to a corner of a blocked or a laser blocked door. Face the corner, then start attacking. Keep doing this, and you will eventually slip through the door. This trick is useful for getting to new places early. Note: This trick is difficult to execute.
Hint: Ice Break
When you are frozen by an enemy, trap, or Boss, move the Analog-stick Up and Down, or Left to Right very rapidly to break free of the ice. This works very well when fighting Bosses with Ice Element attacks such as the Gol Dragon or Sil Dragon. This trick also works in battle mode.
Hint: Unlimited number of MAGS
Note: At least two controllers are required for this trick. Make multiple characters and enter cooperative mode. Have one character drop his or her MAG and the other pick it up. Go back and recreate the person who dropped the MAG and go through the process again until you get as many as desired. Note: You can also do this for Meseta.
Hint: Specialized MAGS
Being able to equip Busters to level 1 Force and have them learn Megid is simple if you have specialized MAGs. Put levels of only one type on a MAG and when equipped, it raises that stat by 400. Every stat level on a MAG puts up the corresponding stat by 2 points. Since all MAGs start with 5 levels on Defense, it is the only stat that can truly be maxed.
Hint: Getting Al or Pal Rappies to appear
You must have access to the second tier of quests in order to do this. Select the Fake In Yellow quest and go through the first three areas with Rappies, killing them off. Once in the fourth area with Rappies (where you meet the doctor in the Rappy costume for the second time), there should be a huge amount of Rappies dropping down. Drop a Telepipe and examine them all to see if any of them is an Al (or a Pal under the ultimate difficulty setting) Rappy. If not, enter the pipe to town then quickly return to the area. The Rappies will drop again. Repeat this procedure until eventually one of the normal Rappies turns out to be a rare Rappy. It is recommended that you have the ability to use Ryuker when doing this, as it is cheaper then going back and forward to pay for Telepipes (350 each).
Before the room that you usually teleport to in Forest 1 without the quests, there will be three Rag Rappies that drop down. If you are level 13+, one of them can turn into an Al Rappy (a Blue Rag Rappy).
Hint: KIreek's Soul Eater
You can do this only once per difficulty setting. To get Kireeks' Soul Eater, you need to play "Dr. Osto's Research" quest. Then, after you get the information at the end, talk to Sue. If she asks your name, say "No". After you finish that quest, go to the "Unsealed Door" quest. You will meet Sue again. Talk to her and listen to what she says. Then, complete the quest. Next, go to the Waterfall Tears. After defeating Anna, continue on to Cave 2 (same quest) and you will eventually meet Kireek. He will greet you, then you will have to fight him. After you defeat him, go to the "Black Paper" quest where he will try a rematch in Cave 1 of this quest. Note: You are in the dark in this battle. When you defeat Kireek in that battle, you will meet him again in the "From the Depths" quest. In that quest after you separate from Ash, go back to Ruins 2 (in this quest) and go as far west you can. You will confront Kireek for the final time. It is recommended that you equip some armor, shields, units that can withstand Dark/Draw/Shadow or whatever that weapon is made out of, or use Razonde (or Zonde, if that is all you have). When you defeat him you get to keep his weapon for your accomplishment.
Hint: See Flowen
Defeat Olga Flow with a Red Weapon and then go back to town via a Telepipe. Return and Flowen will be there. Note: This is where you get Parasitic Gene "Flow" on Ultimate.
Hint: See Red Ring Rico
Defeat Dark Falz with a Dark weapon then go back to town via a Telepipe. Return and Rico will be there. Note: This where you get Red Ring in Ultimate.
Hint: Defeating Dubchics
Notice that they return to life. After killing a Dubchic, a brown orb with yellow rings around it should fall to the ground somewhere in that area. Destroy it and all the Dubchics will be destroyed
Hint: Defeating Garanz
When you are in Mine 2, you will probably encounter a Garanz. When he shoots his missile, run behind him and he will eventually kill himself. Note: You can get extra experience when this happens
Hint: Defeating Gol Dragon
You should be about level 15 if you are a Hunter and have Resta, an Autogun, and Monofluids to restore your MP. When starting the fight, keep shooting at any part of his body. When he is up in the air and is about to land, get away from him or the rising floor will hurt you. His first attack on the ground should be an elemental breath attack. It consists of a fire breath (the weakest one), an ice breath which freezes you (the most dangerous as you can easily die while you are frozen), and a lightning breath which paralyzes you for a short while. When he does the breath attack, walk towards him until you are under his attack and shoot at one of his body parts. He should eventually take flight again. If he starts spinning in the air, then he is using his elemental ball attack. Like the breath, it consists of fire, ice (still the most dangerous), and lightning. During this time, try to evade as many as you can and heal if needed. After this, he will land again. Keep repeating the previous steps until he roars and goes underground. When he re-appears, there will be two of him. Fortunately, one of them is a mirage but it can still hurt you. You can tell if one is a mirage by killing it. When a mirage dies, you will see a bluish flash and it will disappear. The mirages also have a lot less HP. If you kill a mirage, the real one will be by itself again. Just keep attacking and evading as best as you can until it is dead.
Hint: Defeating Pofuilly Slimes
It takes a long time to kill a Pofuilly Slime. Instead of having to hit it once waiting for it to pop up again, use a paralyzing or freezing weapon
Hint: Dfeating Volt Opt
Volt Opt is more difficult than in the Dreamcast version of the game. If you are an Android, you will get shorted about 8 out of 10 times that he shocks you in his first form. Kill the center thing that hangs off the ceiling. Once that is down, shocks stop occurring more often. Shoot Volt Opt in the monitors when you see him. When the poles appear from the ground, find the red pole and take it out. If not, you will get a nasty shock that could short you out for awhile. Repeat these steps with 10 Monomates and 10 Dimates and you should be fine. Once his first form is done, he will become a huge red robot and have multiple attacks (but no more shocking). He usually starts by turning his missile pods towards you, and fires them after three seconds. You can avoid the missile by running around Volt Opt (get a 3-hit combo in before he fires them, then run). He will then turn his laser sights on you. Do another 3-hit combo and run. Keep running and when you hear him powering up, he will drop a huge pole on you. He does this three times. Yet again, you can avoid this by running. He will chase you with the laser sights twice. After that, he will heal himself by about 40. During this time, attack him heavily. He will then switch over to his front and shoot a floating ball at you. Do not stop running or you will be imprisoned in dirt wall while he charges up to do his ultimate attack. If you get hit with this ball in multi-player or online mode, call someone over to. They can get you out by attacking the dirt walls. Repeat this to defeat him and get good experience.
Hint:Easy power up
Whenever you enter a Boss room, you will get charged up in defense and attack. You should see one or more red rings glowing around your Mag or shoulders. There also should be red and blue symbols to the right of your HP/TP bars. Get to a Boss warp, such as the Forest boss (the dragon). Before you enter the Boss warp to the room, use a Telepipe or the spell Ryuker. Go in the warp and defeat the Boss. After that, when you are back in Pioneer 2, you should see the Telepipe that you created. Go back through that and enter the Boss' lair again. The Boss will not be there, but you will still get charged up. Quickly find the warp and take it to Pioneer 2. After that, immediately enter the area that you want (caves, mines, ruins). When you appear, you will still be charged up. This should work with every Boss under any difficulty setting. This is an easy way to have the advantage while playing through the levels.
Hint: Cheap Kills
If you are having trouble in a room, try running out of it and go back in. Some monsters will probably go into a dormant mode and allow you to get off a hit or two before they retaliate. This is especially useful against Garanz.
Hint: Refill Health
If you are a robot in the game, you can refill your health after receiving damage from an enemy. Find a safe place to rest and remain in that spot for a least a minute. Your health meter will go up a little bit at a time.
If you are playing as a Froce or a Newman, you have the ability to refill your TP. Find a safe place and wait for it to go up.
If your short on money or just do not want to pay the 10 Meseta to heal, go to the Hunter's Guild. Once there, talk to the person behind the counter. Then choose and start any mission. Once the mission is loaded, your HP/TP are fully healed. Talk to the person behind the counter again, and choose to cancel the mission. Note: This is useful if you want to do an area again, such as the Forests, without having to reset the game. Once you are ready, talk to the person at the Hunter's Guild that is behind the counter. Choose "Load", then quit any mission and all areas will have been reset.
Hint: Fighting Invisible enemies
Use the environment to help you. Enemies such as Sinow Zoa can easily be spotted by their reflections on glass or water, as well as the targeting system. However, that can be unreliable at times.
Hint: Dodging De Rol Le's Energy Balls
After De Rol Le has shot his timed mines onto the raft, go to the upper right hand corner of the raft and face directly to the corner at the edge. Do not move until De Rol Le is done with the energy balls. This works about 80% of the time. If you are online, this may not work because other players may do the same thing. It only works if one person is in the corner.
If you time the technique Resta correctly, you can avoid almost any attack. The trick is to just cast Resta before your enemy attacks, but long enough that you can gain life; otherwise you will just get hit.
Hint: Easy Meseta
This trick requires an empty file and two controllers. Create a new file, give the character any name, face, color, etc. Return to the player screen and select multi-player. Have the new person drop the items. You should get 300 Meseta some Monomates, Monofluid, and a Mag. Keep repeating this until you can buy the item you want.
Easy Level Gain
If you want to gain some levels without much effort and are around a 25 to 40 level range, try going the forest levels under the hard difficulty setting. You can usually get about 8,000 experience points from it.
Find someone who has played the game longer than you have. Ask them if they can give you a high powered Mag. With this Mag, you can start using weapons from the Ruins (if it is at a high enough level). Also, you can join in a multi-player effort. If you are a Ranger, you will have an easier time then a Hunter. When a teammate has weakened a monster, aim and go for the kill shot. You should move up levels easily.
Since Hunters are naturally stronger than Forces and Rangers, they have an advantage. To gain levels quicker, defeat the Caves 3 boss. Hunters can use an effective Sword or Partisan against him by hitting all of his parts. After that, talk to the Priciple and go to Mines 1. You can now do a great deal of damage on the Mine 1 enemies. They are weak. The only three to watch out for are Sinow Gold, Sinow Beat, and Granas. The basic enemies in the mines area give about 15 to 22 experience points. By the time you get to Mines 2, you should have already gained a couple of levels. Mines 2 also offer a great deal of experience.
Go to the Forest (under the hard, very hard, or ultimate difficulty settings depending on your level). Enter a room which has a Monest (or Mothvist in ultimate) and killall the Mosquitoes without killing the nest. Once the nest stops spitting out mosquitoes, return to town via Telepipe or Ryuker. Return. The nest will spit out more mosquitoes. The experience given varies depending on difficulty, but the ultimate mode mosquitoes give about 230 experience points each
Play in multi-player mode with a group of either high levels or low levels. Play through the game as you would in solo mode. Many of the monsters are harder to defeat, and you will get five points extra experience per how many people are on your team. By the time you complete the game you should be at level 20 or higher, depending how many monsters you have killed. Note: When you make it to hard mode, you will start finding special weapons earlier because your luck points are being evaluated as a team and not individually. Then, when you play in solo mode you will be able to pass through it without problems.
Use a weapon that can confuse an enemy. Use it on a Honest and when the little fly things appear, they will be confused and will kill each other giving you the experience.
When you fight a Pofuilly Slime, use Barta or another Ice technique on it. The enemy will duplicate into two. You can then make a copy of the copy (you can only make one copy of the original). You can create a total of six Pofuilly Slime. The copies will give you double the experience of a normal one.
If your gun has a name with "Master", "Lord", or "King" you will be able to equip a bullet that takes experience from an enemy on all your shots. Some guns also have other abilities.
Hint: Easy Materials
Get a character that can easily kill monsters in the Normal Ruins. Take him, and go through every Ruins under the normal difficulty setting. You should be able to find, on average, five materials. Def Materials and Mind Materials are more commonly dropped because certain creatures seem to drop them more. This is also a good way to improve lower level characters. Take all material found and give them to that low level character in Multimode.
Hint: Easier Boss battles
If you are having trouble with Bosses and want to avoid going through the enter level again after dying, use this trick. Use a Telepipe or the Ryuker technique at the entrance to the Boss. If you die, then you can just go over to the bank and find the teleport that you made. Go through it, and you will get back to the Boss.
To kill the Bosses from the forest, cave, and mines faster, you can use weapons like the Saucer or use Rares such as Slicer Of Assassin. Keep using hard attacks, and in about ten minutes it should be dead.
Hint: Hunters Guild missions
If you successfully complete all the Hunters Guild missions, you will have access to all of the missions all over again. If you complete the mission again, you will be able to keep playing it repeatedly.
Hint: Weapons from monsters
If you obtain a special item such as G-Assassins Arms or Bomma's Right Arm, go to the Unsealed Door mission. Talk to the person standing to the right of the portal to the principal after all missions are complete. He will turn your item into a weapon.
Hint: Finding rare weapons
The best place to find rare weapons are at the Dragon (Episode I) under hard mode. You can find such weapons as Crush Bullets and Musashis. Its recommended that you enter hard mode at level 30 or high to be effective.
If you are level 20 or higher, choose the hard difficulty setting. Then, go to the warp and go to Forest 1 and 2. Over here, you should be able to find a very special weapon. If you do not find it here, you will most likely be able to find it in the caves. Once you have it, go to the Tekker or the person that reveals what a unknown item is. Take it to him, and he will probably be able to figure out what it is. Most likely, you will not be able to use this item if you just turned level 20.
Glitch: Blind enemies
In a level such as the Mines, are Sinow Beats and Golds. Try walking against the wall of a room. If done correctly, the Sinow will act as if you went out of the room and will warp back to their starting point. You can then simply kill them from there, and they will not attack.
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