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PC Cheat Codes - Escape from Monkey Island

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Escape from Monkey Island PC Cheat Codes

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    Escape from Monkey Island

    Debug Mode:
    This cheat allows you to activate all the other cheats that are available in this game.
    To do it all you have to do type "i want to escape".
    Walktrough:

    Act 1 : Melee Island
    On the ship
    Use the brazier of hot coals to kick it down and then pick it up (with your
    feet, it's possible).
    Turn towards the loaded cannon and kick the coals at it. That's it.

    Stopping the boulder slinging:
    Go to the scumm bar on the far side of town. Talk to the dart players until you
    can challenge them to hit the drunk guy's balloon. Take his pretzels.
    Go to the harbor and pick up the popped innertube laying near the grog machine.
    Go back to the mansion and use the popped innertube on the cactus on the right
    side of mansion.
    Approach the boulder slinging pirate and offer him pretzels. When he walks off
    to eat, quickly turn towards the catapult and fiddle with the controls.

    Getting a ship & crew:
    Head towards town and talk to Otis & Carla until you find out that they want a
    cushy government job.
    Go to the scumm bar and talk to I Cheeze (the non-drunk pirate). In order to get
    him as your navigator, you must beat him at insult arm-wrestling. Just pick the
    most appropriate come-back, fairly easy.
    Once that's done, head to the harbor and talk to the harbor mistress. She will
    tell you that you need proof of authority to get a ship.
    Go back to the mansion and go inside. Inside, you will find a desk with a
    contract. First, read it to be sure that it is a 'cushy government job'. Hand it
    to Elaine for her signature and then talk to her about getting a ship. She will
    end up giving you a gubernatiorial symbol of authority.
    Go back into town and give the contract to Otis & Carla, then head to the harbor
    and give the symbol of authority to the harbor mistress.

    Chapter 1 : Lucre Island

    Starting out / Getting framed:
    Go to the lawyer building and talked to the three lawyers. Eventually, you will
    receive a letter. Read it.
    Take it to the bank and ask the banker to bring out your safe deposit box.
    Pick up the sword and use it on the bottom hinge of the door. The hinge will
    break off, but so will the sword
    Use the broken part of the sword on the crack to wedge it open somewhat.
    In the safe deposit box, you'll find grog and a music box.
    Don't forget to pick up the hanky on the floor.
    Pick up all three sponges and use them on the crack. Once that's done, pour the
    grog on the sponges. They will expand and force the door open.
    When you appear in jail, pick up the chicken grease and head out.

    Preparations / Obtaining Directions:
    Head towards the perfume shop and pick up one of the empty perfume bottles
    laying around. You don't have to talk to the annoying guy :)
    Smell the hankerchief you picked up in the safe. Each time you smell, one of the
    necessary ingredients for the perfume will be revealed. Get the wood shavings at
    the House of Sticks. Get the free fish at the bait shop. Get some water from the
    water fountain. Get a flower from the mansion on the map (outside of Lucre
    town). Get some swamp water from the swamp north of town. Combine these items
    into the perfume bottle.
    Go to the opposite end of town and pick up the loudmouth duck that's wandering
    around. It'll come in handy later.
    Head to the Palace of Prosthesis and talk to Dave. Spray the perfume at him and
    he will reveal a random name. He will tell you that the directions to the home
    in the swamp are in the file. In order to get the file, you need to figure out
    the filing contraption.
    The three pictures symbolize the first letter of the First, Middle, and Last
    name respectively.Bunny : A - D
    Tree : E - H
    Pumpkin : I - M
    Monkey : N - T
    Banana : U - Z

    While you're in the shop, you might want to get the fake hand that will be
    needed later on. Talk to him and ask about a hand. Use the music box and steal
    the hand quickly. Don't forget to snag the file before you leave.
    Head to the chess players in the middle of town. Talking to the larger one, you
    will find out that the smaller one is obsessed with Britanny (the banker). Talk
    to both of them until they begin to argue, then snatch their clock.

    Pegnose Pete's House:
    Head out of town and towards the swamp. Look at your directions and then use the
    clock on the raft. Go according to the times listed and you should end up at the
    house. Note: Directions seem to be random, so there is no need to list them
    here. Pay attention to what happens when you meet yourself in the future, you
    need to replay the same events when you meet again in order to prevent a time
    paradox :) Be sure to note the order of receiving items as well as the number
    that is said.
    When you arrive at the house and go through the dialog, use the chicken grease
    with the doormat. Then use the duck with the window and you're all done.

    Proving your innocence:
    Head over to the bank and use the broken sword on the manhole.
    Pick up the manhole and take it to Dave at Palace of Prosthetics. Ask him for a
    free item. Mention the three names etched on the manhole and you'll be rewarded
    with fake skin, otherwise a defective liver :)
    Use this skin on the manhole to bounce into the bank.
    There is a chain you can pull to turn on the lights once in the bank. Once there
    is light, you'll be able to see a strange looking shadow on the balcony to the
    left. Look at it and a cutscene will start.
    Pick up the scupperware on your way out.
    Go to the bait shop and pick up some free bait to put in the scupperware.
    Use the prosthetic hand on the termites and head off to Mandrill's mansion (out
    of Lucre town).
    Use your special cologne on one of his stuffed animals and watch what happens.
    Once that's done, head to the House of Sticks and use the termites on his
    repaired stick.
    Go back to his mansion and talk to him. Mention his loot and the entire framing
    episode; he will leave a trail on his way to the loot which you must follow.
    When you arrive, there will be a passageway on the other side. Go down and use
    the button. Once you come back up, dive in the deep water and use the scupperware in the water and a fish
    will come running. The fish illuminate the way and you can enter the secret
    cave.
    Enter the door and pick up the loot as well as the screw.(go up with map button) Show both items to the
    inspector and you're all done!

    Act 2 : Melee Island

    What is the Ultimate Insult?!

    Go see the voodoo lady in town. Pull one of the fingers to speak to the voodoo
    lady. Ask about the Ultimate Insult and then talk to her about heirlooms. She
    will give you a few items.
    Go see meathook and ask him about his candles. He'll move his paintbucket
    towards you, make sure to pick up the paintbrush on the ground.
    Head over to the docks. Pick up the quarter laying in the change return slot of
    the grog machine and use it on the machine. Once it get's stuck,
    kick/punch/shake/yell at it and you will be rewarded with plenty of grog. Pick
    one up.
    Head back towards town and into the scumm bar (now the lua bar). Sit down at the
    middle stool and call the waitress. Order something cooked from the waitress.
    As the boat comes down the track pull out the paintbrush and use it on the
    propulsion system just as it passes under the painting. This may take some
    practice, so don't worry if you don't get it on the first try.
    The chef should come out and check on the problem. Run into the kitchen and pour
    some grog into the steam generator. Act quickly and you will eventually receive
    a painting.
    Go to the harbor and towards your boat. Use the earrings you got from the voodoo
    lady on the figurehead of your boat. Then, do the same with the necklace, pen,
    painting (in that order).

    Act 2 : Jambalaya Island

    Item Collection

    Talk to tourists, find out more about the Ultimate Insult.
    Head over to StarBuccanneer's and look in the window (at the cup). Go inside and
    grab it, then ask the employee behind the counter for a refill.
    Steal the tourist woman's souvenir cup; get a sample of mini bagels and keep the
    topping you receive.
    Go to Stan's House. Take the glue under the window and grab one of the flyers on
    the desk. Drink coffee; listen to stan's timeshare lecture. Eventually, you'll
    receive a coupon for Planet Threepwood.
    Head back to town and towards the brewery. Put your glue on the mechanical
    manatee.
    Talk to the bartender and persuade him to give you some grog and let you ride
    the manatee. Another coupon arrives :)
    Head to Planet Threepwood and take notice of the specials of the day. Speak to a
    waitress and order anything; tell her you have a coupon.
    When the pirate approaches you, ask for a charicature (of yourself and your
    brand new mug). Once that's done, use your glue on the caricature and the
    caricature on the souvenir starbuccanneer's mug you stole earlier. Swap the two
    mugs.

    Pirate School:
    Head back to the dock and into the row bow. Row over to the pirate ship and
    persuade him to let you by. Next, make your way to the small island on the
    right.
    Go to the school house on the right and sign up for pirate lessons. Use common
    sense on the anwsers and you'll be rewarded with a certificate.
    Sign up for another class, but give wrong anwsers. You'll receive a dunce cap.
    Pull the fire alarm outside the school house. While the teacher is out
    investigating, go inside and grab an item from the chest. Repeat until you have
    all the items except the tobacco.
    Back in the rowboat, go straight to the left (onto the beach). Take the path to
    Stan's and go to the diving competition.

    Diving Competition:
    Talk to Marco de Pollo as well as the judges. Tell them you want to dive. Talk
    to the hippie looking judge and he will teach you technique. After talking to
    the judge on the left about his wife, hand him the flyer.
    Put the bagel topping on Marco de Pollo's baby seal oil and proceed to challenge
    him to a competition. Match his moves and wait for the tie decision. You go
    first this time and do whatever you'd like because when Marco goes, he'll be
    attacked by seaguls. Trophy comes next :)

    Finishing it off:
    Go back to the small island and up to the puppet house. Talk to the small
    LeChuck, ask where he's been. Disregard the GuyBrush puppet and show the insult
    map to the pupeterr. He will run away.
    Pick up the puppets and head to the right. Talk to the pirate about his father's
    hat. Keep going right. Blow your whistle at the parrots. Give them some grog;
    ask the drunk parrot about the hat.
    Use the puppets on the boulder and you should be on your way to act 3!

    Act 3 : Monkey Island

    Wow, Monkey Island!
    Read the note after you "arrive".
    Head to clearing and talk to Herman. Pick up the coconut and throw it at Herman;
    then, talk to him again.
    Head to the canyon and snatch the banana picker.
    Make your way back to the beach. Use the picker to pick the bananas; give one to
    Timmy the Monkey.
    Timmy will now follow you, so go back to the canyon. Another banana will get him
    to follow you into the mine. Keep giving him bananas until both of you are at
    the huge door.
    Open vent; use banana on it; close it.
    Use another banana on the portal, step inside, and use the banana picker to
    snatch the weed whipper.
    Head to the vista point. Pick up a rock and throw it at the right-most canal.
    When the branch moves, throw another rock at the middle canal. Again, when the
    branch moves throw a rock at the left canal.
    Go to the Church of LeChuck and use the banana picker to get the two shields
    mounted above the door. Talk to the priest (father) and get him to let you ride
    the lava boat. Once you have control of it, steer towards the milk bottle and
    use the banana picker on it.
    Ride again and steer towards the boulder and kick the tree over after clearing
    the weeds with your weed whipper.
    Go back to where Herman is, hit him with the milk bottle and then talk to him.
    Talk to Jojo and ask about Monkey Combat (pay attention to this). Go to the
    Monkey Town and examine your shields. Give your cymbals (shields) to the musical
    monkey. You'll end up with an accordion in your hands.
    Back to Herman, throw the accordion at him and talk to him again. You'll receive
    a melee (gubernatorial) symbol.

    Monkey Kombat:
    This part is where things get complicated.
    First, fight monkeys (and lose occassionally) in the jungle in order to learn
    the different transition commands as well as what moves beat others. As far as I
    know, everyone's results are random, so there is no use in posting a reference
    here.
    Once you have a complete chart written down, kick some monkey butt in town.
    Eventually you'll beat Jojo and receive a hat.

    The End:
    Head to the big monkey head and use Jojo's hat on it. Use your banana picker on
    the nose.
    Go in and use the melee symbol on the slot.
    After the cutscene, you'll find yourself in what seems to be a giant monkey.
    Pick up the large blank and use it on the small building. Climb it and jump on
    the plank. Flip the gigantic switch.
    Draw LeChuck three times by copying his moves; there is no way to beat him.
    He'll get frustrated and give up.
    That's all folks.

    Monkey Combat:
    This are the moves in fighting Monkey Combat!
    Sorry, because the moves are are in small format.I hope you will understand them.
    Changing from one move to another is same in both ways (exp. changing from BOM to GIM is same as changing from GIM to BOM).
    Changing:
    BOM<->GIM: a-o-e
    BOM<->ANX: a-o-c
    BOM<->DRU: a-e-o
    BOM<->CHA: a-e-c
    GIM<->ANX: a-c-o
    GIM<->DRU: c-o-a
    GIM<->CHA: a-c-e
    ANX<->DRU: o-a-e
    ANX<->CHA: o-e-a
    DRU<->CHA: o-a-c

    What defeats what:
    BOM defeats ANX.
    BOM defeats CHA.
    GIM defeats BOM.
    GIM defeats DRU.
    ANX defeats GIM.
    ANX defeats CHA.
    DRU defeats BOM.
    DRU defeats ANX.
    CHA defeats GIM.
    CHA defeats DRU.

    Wenn Treepwood after few wins on traning says :I think I'm ready for Jo-JO Junior." zou can fight against JO-JO Junior.


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